Thinking Critically : video games and violence
(Book)
Author
Published
San Diego : ReferencePoint Press, [2014].
Physical Desc
80 pages : color illustrations ; 25 cm.
Accelerated Reader
IL: MG+ - BL: 8.7 - AR Pts: 3
Status
Description
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Copies
Location | Call Number | Status |
---|---|---|
Hugo Public Library (C842) - YOUNG ADULT NONFICTION | YA 004.67 NAK | On Shelf |
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More Details
Published
San Diego : ReferencePoint Press, [2014].
Format
Book
Language
English
Accelerated Reader
MG+
Level 8.7, 3 Points
Level 8.7, 3 Points
Notes
Bibliography
Includes bibliographical references and index.
Description
Discusses issues regarding video games and violence, including how video game violence affects youth, if they are a cause of mass shootings, and if violence in video games should be regulated
Target Audience
Grade 9 to 12.
Study Program Information
Accelerated Reader,MG+,8.7,3,167762
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Citations
APA Citation, 7th Edition (style guide)
Nakaya, A. C. (2014). Thinking Critically: video games and violence . ReferencePoint Press.
Chicago / Turabian - Author Date Citation, 17th Edition (style guide)Nakaya, Andrea C., 1976-. 2014. Thinking Critically: Video Games and Violence. ReferencePoint Press.
Chicago / Turabian - Humanities (Notes and Bibliography) Citation, 17th Edition (style guide)Nakaya, Andrea C., 1976-. Thinking Critically: Video Games and Violence ReferencePoint Press, 2014.
MLA Citation, 9th Edition (style guide)Nakaya, Andrea C. Thinking Critically: Video Games and Violence ReferencePoint Press, 2014.
Note! Citations contain only title, author, edition, publisher, and year published. Citations should be used as a guideline and should be double checked for accuracy. Citation formats are based on standards as of August 2021.
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